
SparkNoid

SparkNoid is a retro-style 3D/2D puzzle adventure built in just 45 hours by PixelPun for the 2025 Kenney Jam. Dive into a mysterious pixelart dungeon where each locked door hides 2D minigames and puzzles. Solve the puzzles, uncover secrets, and unlock one of two possible endings. Featuring music by JetDarc and crafted entirely with a single Kenney asset pack.
The trailer really makes me laugh... I did it in a 1990s cartoon theme song style using Suno for the music :P There may or may not... but 100% is a hint in the trailer :)



Explore the dungeon with "WASD" and mouse traditional first person controls. The puzzles on the walls are activated by finding the activation spot and pushing "F" button. Part of the game is finding these spots, some can be very tricky. Complete the puzzles, open the doors and explore the dungeon and help the SparkNoids.
Issues:
Currently the coin stage a tad harder then I wanted. You can still beat it but I guess when I edited the animations last minute (Dumb) It's harder for the little SparkNoid to fit on the left side. If you have problems with that puzzle it can still be beaten by jumping up the left side you have to fit between two tight blocks, but is 100% possible. So far that's the only thing I've caught that's not what I intended. You can also get the coin from the right side, it's an easier climb but a harder jump.
Finding the puzzle triggers
Most puzzles you need to be about 5 to 8 feet away from the wall, the gif above is a good indication of about how far you need to be. Most puzzles the entire stage should fit on the screen to start the puzzle level.
I do have an update for this once the jam is over.
Published | 20 hours ago |
Status | In development |
Platforms | HTML5 |
Author | PixelPun |
Genre | Puzzle |
Tags | No AI |
Development log
- Thoughts after submitting SparkNoid14 hours ago
- The 2 hour bug... finally fixed.1 day ago
- Whew.... 18 hours in I have the layout and the first level done.2 days ago
Comments
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I thought it would be at the end, but of course it was at the beginning
😎
Exceptionally well done, this is probably my favorite from the jam submissions.
I absolutely suck when it comes to puzzle games. After beating the game three times, I still couldn’t get through the blue door even though I had the thing for it so take that as you will, could’ve totally been my fault for all I know. :D
The atmosphere of the game is fantastic, I really enjoyed how the music changes according to the game phase. Everything blends in pretty much perfectly. I especially love the huge texts in the sky at the start and end, really gives the feeling that the world is something larger than me.
The only downsides were the jankiness of the platforming, which I know you’re aware of. Secondly, it feld a little awkward how close you had to stand to every puzzle activation.
All in all I would really love to see this get a full version. More trippy puzzles and even trippier solutions!
Thank you so much for the message and the kind comments :D I'm happy you liked the game!! SOOOO Much could be done to make the platforming better I think if I ever made it a full game I could improve on this a lot since Construct is mostly a 2D engine.
I just uploaded a trailer also... that is kinda hilarious, it does include a hint to the blue door ;)
Thank you so much for playing!!
Man I love these kinds of games with 2D graphics in a 3D space. And you even added another super fun mechanic on top. Well done! Truly! Excellent jam entry.
Thank you so much for playing! Yeah I had no idea if I could pull off the effect or not, but was really cool to work on. I glad you liked it, thank you for playing :)
Really nice gameplay, though I cant get the 4th frame to trigger. And I freakin love the music! You did it yourself? Really cool and atmospheric!
Thank you for playing! I did everything BUT the music. That was done by JetDarc, dude is a musical genius. I use his music for the last Kenney Jam :)
So most frames... center and walk back. There are two I can't hint though :)
Just wow!
Thank you so much for playing :) I'm glad you liked it!
Noo you didn't!! I was surprised and really liked the mechanic. I had so much fun while playing and I think you should make the full game. Would love to play it
can someone explain how i go to the 2d thing on the wall im kinda stuck on the first room
So there is a sweet spot, you have to find and then you click the "F" button just sorta frame it so the square is in the middle. Easiest way is to put the puzzle in the middle of your screen, and walk backwards and you'll see the "F" prompt.
Most of the game is finding that sweet spot to then hit the "F" button :)
I'm working on the instructions now :P been a long past couple of days.
thanks!
Such a cool, fun, trippy game! I would love to see it expanded into a full release, the concept just has so much potential.
Thank you so much! I'm glad you liked it :) Yeah once the jam is over I'm going to work on it more... I had some many ideas while I was work on it, was fun to make.